Website powered by

Starpoint Gemini 3 - Stations Works

Starpoint Gemini 3 - Stations
Some of the stations work that I have worked on.

Because of big list and tight time schedule, most models are done in a few days or less by using weighted normals technique and trim sheet for texturing workflow.

Templar General Drake Station - Concept by Nemanja Bubalo and  Modeling / Texture using trim sheet / Render done by me.

Templar General Drake Station - Concept by Nemanja Bubalo and Modeling / Texture using trim sheet / Render done by me.

Templar Victoria Station - Concept by Igor Desic and base model done by freelance than final Modeling / Texture using trim sheet / Render done by me.

Templar Victoria Station - Concept by Igor Desic and base model done by freelance than final Modeling / Texture using trim sheet / Render done by me.

Starpoint  - Concept by Darko Spahic and Modeling / Texture / Render done by me.

Starpoint - Concept by Darko Spahic and Modeling / Texture / Render done by me.

Deep Space Scanner - Concept / Modeling / Texture / Render done by me.

Deep Space Scanner - Concept / Modeling / Texture / Render done by me.

TGate  - Concept by Nemanja Bubalo and  Modeling / Texture / Render done by me.

TGate - Concept by Nemanja Bubalo and Modeling / Texture / Render done by me.

A'Shriari Outpost - Concept by Nemanja Bubalo and  Modeling / Texture / Render done by me.

A'Shriari Outpost - Concept by Nemanja Bubalo and Modeling / Texture / Render done by me.

A'Shriari Monolith - Concept / Modeling / Texture / Render done by me.

A'Shriari Monolith - Concept / Modeling / Texture / Render done by me.

MultiOps Delta Station - Concept by Marius Andrei and base model by Ozren Fürst. Texture ( using only one trim sheet ) and render done by me.

MultiOps Delta Station - Concept by Marius Andrei and base model by Ozren Fürst. Texture ( using only one trim sheet ) and render done by me.

MultiOps Embassy - Concept by Nemanja Bubalo and Modeling / Texture using trim sheet / Render done by me.

MultiOps Embassy - Concept by Nemanja Bubalo and Modeling / Texture using trim sheet / Render done by me.

Liberland Colony Station - Concept by Darko Spahic and Modeling / Texture / Render done by me.

Liberland Colony Station - Concept by Darko Spahic and Modeling / Texture / Render done by me.

Civil Outpost  - Concept by Darko Spahic and Modeling / Texture / Render done by me.

Civil Outpost - Concept by Darko Spahic and Modeling / Texture / Render done by me.

Dogon Samarra Station - Concept by Kresimir Pavlovski and Modeling / Texture / Render done by me.

Dogon Samarra Station - Concept by Kresimir Pavlovski and Modeling / Texture / Render done by me.

A'Shriari Outpost Drydock - Kitbash Modeling and in-game screenshot.

A'Shriari Outpost Drydock - Kitbash Modeling and in-game screenshot.

Horizon Shipyard - Kitbash Modeling and in-game screenshot.

Horizon Shipyard - Kitbash Modeling and in-game screenshot.

MultiOps Sakkara Drydock - Concept / Modeling / Texture using trim sheet done by me. Screenshot from in-game.

MultiOps Sakkara Drydock - Concept / Modeling / Texture using trim sheet done by me. Screenshot from in-game.

MultiOps Sakkara Corridor - Concept / Modeling / Texture done by me. Screenshot from in-game.

MultiOps Sakkara Corridor - Concept / Modeling / Texture done by me. Screenshot from in-game.

MultiOps Cassini Bar - Concept / Modeling / Texture done by me. Screenshot from in-game.

MultiOps Cassini Bar - Concept / Modeling / Texture done by me. Screenshot from in-game.

Civil Outpost - Concept / Modeling / Texture done by me. Screenshot from in-game.

Civil Outpost - Concept / Modeling / Texture done by me. Screenshot from in-game.

Outlaw Titan Shell - Concept / Modeling / Texture done by me. Screenshot from in-game.

Outlaw Titan Shell - Concept / Modeling / Texture done by me. Screenshot from in-game.

Dogon Samarra Station - Concept by Kresimir Pavlovski and Modeling / Texture / Render done by me.

Dogon Samarra Station - Concept by Kresimir Pavlovski and Modeling / Texture / Render done by me.