Starpoint Gemini 3 - Characters
Some of the characters work that I have worked on.
Highpoly models are created in Zbrush / Modo then retopology / lowpoly in Modo. Textured in Substance painter. All characters have two materials, one for body and one for the head and textures are 1k, 2k resolution for cinematic models.
Then character armature is created in Blender and blendshapes using iPhoneX facial capture
All animation is motion capture by using Xsens full motion capture suit.
One of many blendshapes done by me